85 lines
1.8 KiB
Plaintext
85 lines
1.8 KiB
Plaintext
|
SKIP: FAILED
|
||
|
|
||
|
#version 310 es
|
||
|
|
||
|
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
||
|
void textureStore_dffb13() {
|
||
|
ivec2 arg_1 = ivec2(0);
|
||
|
uint arg_2 = 1u;
|
||
|
uvec4 arg_3 = uvec4(0u);
|
||
|
imageStore(arg_0, ivec3(arg_1, int(arg_2)), arg_3);
|
||
|
}
|
||
|
|
||
|
vec4 vertex_main() {
|
||
|
textureStore_dffb13();
|
||
|
return vec4(0.0f);
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
gl_PointSize = 1.0;
|
||
|
vec4 inner_result = vertex_main();
|
||
|
gl_Position = inner_result;
|
||
|
gl_Position.y = -(gl_Position.y);
|
||
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||
|
return;
|
||
|
}
|
||
|
Error parsing GLSL shader:
|
||
|
ERROR: 0:3: 'image load-store format' : not supported with this profile: es
|
||
|
ERROR: 0:3: '' : compilation terminated
|
||
|
ERROR: 2 compilation errors. No code generated.
|
||
|
|
||
|
|
||
|
|
||
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
||
|
void textureStore_dffb13() {
|
||
|
ivec2 arg_1 = ivec2(0);
|
||
|
uint arg_2 = 1u;
|
||
|
uvec4 arg_3 = uvec4(0u);
|
||
|
imageStore(arg_0, ivec3(arg_1, int(arg_2)), arg_3);
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureStore_dffb13();
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
fragment_main();
|
||
|
return;
|
||
|
}
|
||
|
Error parsing GLSL shader:
|
||
|
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||
|
ERROR: 0:4: '' : compilation terminated
|
||
|
ERROR: 2 compilation errors. No code generated.
|
||
|
|
||
|
|
||
|
|
||
|
#version 310 es
|
||
|
|
||
|
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
||
|
void textureStore_dffb13() {
|
||
|
ivec2 arg_1 = ivec2(0);
|
||
|
uint arg_2 = 1u;
|
||
|
uvec4 arg_3 = uvec4(0u);
|
||
|
imageStore(arg_0, ivec3(arg_1, int(arg_2)), arg_3);
|
||
|
}
|
||
|
|
||
|
void compute_main() {
|
||
|
textureStore_dffb13();
|
||
|
}
|
||
|
|
||
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||
|
void main() {
|
||
|
compute_main();
|
||
|
return;
|
||
|
}
|
||
|
Error parsing GLSL shader:
|
||
|
ERROR: 0:3: 'image load-store format' : not supported with this profile: es
|
||
|
ERROR: 0:3: '' : compilation terminated
|
||
|
ERROR: 2 compilation errors. No code generated.
|
||
|
|
||
|
|
||
|
|