fn min_3941e1() {
var res : vec4<i32> = min(vec4<i32>(), vec4<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
min_3941e1();
return vec4<f32>();
[[stage(fragment)]]
fn fragment_main() {
[[stage(compute)]]
fn compute_main() {