dawn-cmake/test/intrinsics/gen/textureStore/ee6acc.wgsl.expected.wgsl

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[[group(1), binding(0)]] var arg_0 : texture_storage_3d<rg32float, write>;
fn textureStore_ee6acc() {
textureStore(arg_0, vec3<i32>(), vec4<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureStore_ee6acc();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureStore_ee6acc();
}
[[stage(compute)]]
fn compute_main() {
textureStore_ee6acc();
}