2022-04-06 13:57:54 +00:00
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#include <metal_stdlib>
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2021-06-03 11:26:17 +00:00
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2022-04-06 13:57:54 +00:00
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using namespace metal;
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struct ExternalTextureParams {
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/* 0x0000 */ uint numPlanes;
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/* 0x0004 */ float vr;
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/* 0x0008 */ float ug;
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/* 0x000c */ float vg;
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/* 0x0010 */ float ub;
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};
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2021-08-04 22:15:28 +00:00
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2022-04-06 13:57:54 +00:00
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float4 textureLoadExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, int2 coord, ExternalTextureParams params) {
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if ((params.numPlanes == 1u)) {
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return plane0.read(uint2(coord), 0);
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}
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float const y = (plane0.read(uint2(coord), 0)[0] - 0.0625f);
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float2 const uv = (float4(plane1.read(uint2(coord), 0)).rg - 0.5f);
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float const u = uv[0];
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float const v = uv[1];
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float const r = ((1.164000034f * y) + (params.vr * v));
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float const g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
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float const b = ((1.164000034f * y) + (params.ub * u));
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return float4(r, g, b, 1.0f);
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}
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void textureLoad_8acf41(texture2d<float, access::sample> tint_symbol_1, texture2d<float, access::sample> tint_symbol_2, const constant ExternalTextureParams* const tint_symbol_3) {
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float4 res = textureLoadExternal(tint_symbol_1, tint_symbol_2, int2(), *(tint_symbol_3));
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_4, texture2d<float, access::sample> tint_symbol_5, const constant ExternalTextureParams* const tint_symbol_6) {
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textureLoad_8acf41(tint_symbol_4, tint_symbol_5, tint_symbol_6);
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return float4();
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}
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vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_7 [[texture(0)]], texture2d<float, access::sample> tint_symbol_8 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_9 [[buffer(2)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_7, tint_symbol_8, tint_symbol_9);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(texture2d<float, access::sample> tint_symbol_10 [[texture(0)]], texture2d<float, access::sample> tint_symbol_11 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_12 [[buffer(2)]]) {
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textureLoad_8acf41(tint_symbol_10, tint_symbol_11, tint_symbol_12);
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return;
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}
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kernel void compute_main(texture2d<float, access::sample> tint_symbol_13 [[texture(0)]], texture2d<float, access::sample> tint_symbol_14 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_15 [[buffer(2)]]) {
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textureLoad_8acf41(tint_symbol_13, tint_symbol_14, tint_symbol_15);
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return;
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}
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2021-06-03 11:26:17 +00:00
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