2021-09-27 21:40:33 +00:00
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struct VertexInputs0 {
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uint vertex_index;
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int loc0;
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};
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struct VertexInputs1 {
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uint loc1;
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float4 loc3;
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};
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struct tint_symbol_1 {
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int loc0 : TEXCOORD0;
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uint loc1 : TEXCOORD1;
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uint loc1_1 : TEXCOORD2;
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float4 loc3 : TEXCOORD3;
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uint vertex_index : SV_VertexID;
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uint instance_index : SV_InstanceID;
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};
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struct tint_symbol_2 {
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float4 value : SV_Position;
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};
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float4 main_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) {
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const uint foo = (inputs0.vertex_index + instance_index);
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2022-06-01 13:14:39 +00:00
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return (0.0f).xxxx;
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2021-09-27 21:40:33 +00:00
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const VertexInputs0 tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.loc0};
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const VertexInputs1 tint_symbol_4 = {tint_symbol.loc1_1, tint_symbol.loc3};
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const float4 inner_result = main_inner(tint_symbol_3, tint_symbol.loc1, tint_symbol.instance_index, tint_symbol_4);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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