dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-pow-undefined-result-co.../0-opt.wgsl

76 lines
1.6 KiB
WebGPU Shading Language
Raw Normal View History

struct strided_arr {
@size(16)
el : f32,
}
alias Arr = array<strided_arr, 2u>;
2021-07-23 13:10:12 +00:00
struct buf1 {
x_GLF_uniform_float_values : Arr,
}
2021-07-23 13:10:12 +00:00
struct buf2 {
zero : i32,
}
2021-07-23 13:10:12 +00:00
struct strided_arr_1 {
@size(16)
el : i32,
}
alias Arr_1 = array<strided_arr_1, 2u>;
2021-07-23 13:10:12 +00:00
struct buf0 {
x_GLF_uniform_int_values : Arr_1,
}
2021-07-23 13:10:12 +00:00
@group(0) @binding(1) var<uniform> x_6 : buf1;
2021-07-23 13:10:12 +00:00
@group(0) @binding(2) var<uniform> x_8 : buf2;
2021-07-23 13:10:12 +00:00
@group(0) @binding(0) var<uniform> x_10 : buf0;
2021-07-23 13:10:12 +00:00
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
var x_48 : bool;
var x_49_phi : bool;
let x_33 : f32 = x_6.x_GLF_uniform_float_values[1].el;
2021-07-23 13:10:12 +00:00
f = pow(-(x_33), sinh(1.0));
let x_37 : f32 = f;
let x_39 : f32 = x_6.x_GLF_uniform_float_values[0].el;
2021-07-23 13:10:12 +00:00
let x_40 : bool = (x_37 == x_39);
x_49_phi = x_40;
if (!(x_40)) {
let x_45 : i32 = x_8.zero;
let x_47 : i32 = x_10.x_GLF_uniform_int_values[0].el;
2021-07-23 13:10:12 +00:00
x_48 = (x_45 == x_47);
x_49_phi = x_48;
}
let x_49 : bool = x_49_phi;
if (x_49) {
let x_54 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_57 : i32 = x_10.x_GLF_uniform_int_values[0].el;
let x_60 : i32 = x_10.x_GLF_uniform_int_values[0].el;
let x_63 : i32 = x_10.x_GLF_uniform_int_values[1].el;
2021-07-23 13:10:12 +00:00
x_GLF_color = vec4<f32>(f32(x_54), f32(x_57), f32(x_60), f32(x_63));
} else {
let x_67 : i32 = x_10.x_GLF_uniform_int_values[0].el;
2021-07-23 13:10:12 +00:00
let x_68 : f32 = f32(x_67);
x_GLF_color = vec4<f32>(x_68, x_68, x_68, x_68);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
2021-07-23 13:10:12 +00:00
@fragment
2021-07-23 13:10:12 +00:00
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}