dawn-cmake/test/bug/tint/757.wgsl

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[[block]] struct Constants {
[[offset(0)]] level : i32;
};
[[group(0), binding(0)]] var<uniform> constants : Constants;
[[group(0), binding(1)]] var myTexture : texture_2d_array<f32>;
[[block]] struct Result {
[[offset(0)]] values : [[stride(4)]] array<f32>;
};
[[group(0), binding(3)]] var<storage, read_write> result : Result;
[[stage(compute)]]
fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
var flatIndex : u32 =
2u * 2u * GlobalInvocationID.z +
2u * GlobalInvocationID.y +
GlobalInvocationID.x;
flatIndex = flatIndex * 1u;
var texel : vec4<f32> = textureLoad(myTexture, vec2<i32>(GlobalInvocationID.xy), 0, 0);
for (var i : u32 = 0u; i < 1u; i = i + 1u) {
result.values[flatIndex + i] = texel.r;
}
}