dawn-cmake/test/intrinsics/gen/frexp/481e59.wgsl.expected.hlsl

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struct tint_symbol {
float4 value : SV_Position;
};
void frexp_481e59() {
int arg_1 = 0;
float tint_tmp;
float tint_tmp_1 = frexp(1.0f, tint_tmp);
arg_1 = int(tint_tmp);
float res = tint_tmp_1;
}
tint_symbol vertex_main() {
frexp_481e59();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
frexp_481e59();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
frexp_481e59();
return;
}