dawn-cmake/test/intrinsics/gen/pack2x16float/0e97b3.wgsl.expected.hlsl

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struct tint_symbol {
float4 value : SV_Position;
};
void pack2x16float_0e97b3() {
uint2 tint_tmp = f32tof16(float2(0.0f, 0.0f));
uint res = (tint_tmp.x | tint_tmp.y << 16);
}
tint_symbol vertex_main() {
pack2x16float_0e97b3();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
pack2x16float_0e97b3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
pack2x16float_0e97b3();
return;
}