dawn-cmake/test/intrinsics/gen/textureDimensions/bb3dde.wgsl.expected.hlsl

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struct tint_symbol {
float4 value : SV_Position;
};
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureDimensions_bb3dde() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int3 res = tint_tmp;
}
tint_symbol vertex_main() {
textureDimensions_bb3dde();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureDimensions_bb3dde();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_bb3dde();
return;
}