dawn-cmake/test/intrinsics/gen/textureNumLayers/fcec98.wgsl.expected.hlsl

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struct tint_symbol {
float4 value : SV_Position;
};
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureNumLayers_fcec98() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
tint_symbol vertex_main() {
textureNumLayers_fcec98();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureNumLayers_fcec98();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLayers_fcec98();
return;
}