35 lines
1.2 KiB
WebGPU Shading Language
35 lines
1.2 KiB
WebGPU Shading Language
|
// Copyright 2021 The Tint Authors.
|
||
|
//
|
||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
// you may not use this file except in compliance with the License.
|
||
|
// You may obtain a copy of the License at
|
||
|
//
|
||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||
|
//
|
||
|
// Unless required by applicable law or agreed to in writing, software
|
||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
// See the License for the specific language governing permissions and
|
||
|
// limitations under the License.
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
// File generated by tools/intrinsic-gen
|
||
|
// using the template:
|
||
|
// test/intrinsics/intrinsics.wgsl.tmpl
|
||
|
// and the intrinsic defintion file:
|
||
|
// src/intrinsics.def
|
||
|
//
|
||
|
// Do not modify this file directly
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
[[group(1), binding(0)]] var arg_0: texture_1d<f32>;
|
||
|
[[group(1), binding(1)]] var arg_1: sampler;
|
||
|
fn textureSample_6e64fb() {
|
||
|
var res: vec4<f32> = textureSample(arg_0, arg_1, 1.0);
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
textureSample_6e64fb();
|
||
|
}
|