13 lines
242 B
HLSL
13 lines
242 B
HLSL
|
TextureCube arg_0 : register(t0, space1);
|
||
|
SamplerState arg_1 : register(s1, space1);
|
||
|
|
||
|
void textureSample_ea7030() {
|
||
|
float res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, 0.0f));
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureSample_ea7030();
|
||
|
return;
|
||
|
}
|
||
|
|