#version 310 es
precision highp float;
bool tint_discarded = false;
layout(binding = 0, std430) buffer non_uniform_global_block_ssbo {
int inner;
} non_uniform_global;
layout(binding = 1, std430) buffer tint_symbol_block_ssbo {
float inner;
} tint_symbol;
void tint_symbol_1() {
if ((non_uniform_global.inner < 0)) {
tint_discarded = true;
}
if (!(tint_discarded)) {
tint_symbol.inner = dFdx(1.0f);
void main() {
tint_symbol_1();
if (tint_discarded) {
discard;
return;