dawn-cmake/test/intrinsics/gen/dot/ef6b1d.wgsl.expected.glsl

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#version 310 es
precision mediump float;
int tint_int_dot(ivec4 a, ivec4 b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
void dot_ef6b1d() {
int res = tint_int_dot(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
dot_ef6b1d();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}
#version 310 es
precision mediump float;
int tint_int_dot(ivec4 a, ivec4 b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
void dot_ef6b1d() {
int res = tint_int_dot(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
dot_ef6b1d();
return;
}
void main() {
fragment_main();
}
#version 310 es
precision mediump float;
int tint_int_dot(ivec4 a, ivec4 b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
void dot_ef6b1d() {
int res = tint_int_dot(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
dot_ef6b1d();
return;
}
void main() {
compute_main();
}