static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
bool a = false;
a = false;
if ((true & a)) {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
} else {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
return;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;