81 lines
1.6 KiB
WebGPU Shading Language
81 lines
1.6 KiB
WebGPU Shading Language
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type Arr = [[stride(16)]] array<i32, 2>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var x_23 : i32;
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var x_27 : i32;
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var x_37 : i32;
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var x_23_phi : i32;
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var x_45_phi : i32;
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x_23_phi = 0;
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loop {
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var x_24 : i32;
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x_23 = x_23_phi;
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x_27 = x_5.x_GLF_uniform_int_values[1];
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if ((x_23 < (100 - bitcast<i32>(x_27)))) {
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} else {
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break;
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}
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continuing {
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x_24 = bitcast<i32>((x_23 + bitcast<i32>(1)));
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x_23_phi = x_24;
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}
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}
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var x_37_phi : i32;
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var x_40_phi : i32;
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let x_32 : i32 = x_5.x_GLF_uniform_int_values[0];
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x_45_phi = 1;
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if ((x_32 == 0)) {
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x_37_phi = 1;
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x_40_phi = x_23;
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loop {
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var x_41 : i32;
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var x_38 : i32;
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x_37 = x_37_phi;
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let x_40 : i32 = x_40_phi;
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if ((x_40 < 100)) {
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} else {
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break;
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}
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continuing {
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x_41 = (x_40 + 1);
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x_38 = bitcast<i32>((x_37 * bitcast<i32>((1 - bitcast<i32>(x_37)))));
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x_37_phi = x_38;
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x_40_phi = x_41;
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}
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}
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x_45_phi = x_37;
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}
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let x_45 : i32 = x_45_phi;
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if ((x_45 == x_32)) {
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let x_50 : f32 = f32(x_27);
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let x_51 : f32 = f32(x_32);
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x_GLF_color = vec4<f32>(x_50, x_51, x_51, x_50);
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} else {
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let x_53 : f32 = f32(x_32);
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x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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