61 lines
1.5 KiB
HLSL
61 lines
1.5 KiB
HLSL
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[5];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int a = 0;
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int i = 0;
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int indexable[9] = (int[9])0;
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const int x_38 = asint(x_6[2].x);
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a = x_38;
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const int x_40 = asint(x_6[3].x);
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i = x_40;
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while (true) {
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const int x_45 = i;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_47 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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if ((x_45 < x_47)) {
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} else {
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break;
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}
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const int x_50 = i;
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const int x_52 = asint(x_6[4].x);
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const int tint_symbol_3[9] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
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indexable = tint_symbol_3;
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const int x_55 = indexable[(x_50 % x_52)];
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a = (a + x_55);
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{
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i = (i + 1);
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}
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}
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const int x_60 = a;
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const int x_62 = asint(x_6[1].x);
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if ((x_60 == x_62)) {
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const int x_68 = asint(x_6[2].x);
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const int x_71 = asint(x_6[3].x);
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const int x_74 = asint(x_6[3].x);
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const int x_77 = asint(x_6[2].x);
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x_GLF_color = float4(float(x_68), float(x_71), float(x_74), float(x_77));
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} else {
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const int x_81 = asint(x_6[3].x);
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const float x_82 = float(x_81);
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x_GLF_color = float4(x_82, x_82, x_82, x_82);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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