dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-reduce-load-replace-ext.../0-opt.wgsl.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
struct S {
x : i32;
y : i32;
};
[[block]]
struct buf0 {
one : i32;
};
[[group(0), binding(0)]] var<uniform> x_10 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_struct_S_i1_i11_(arg : ptr<function, S>) {
(*(arg)).y = 1;
return;
}
fn main_1() {
var a : f32;
var b : array<S, 2>;
var param : S;
a = 5.0;
loop {
let x_43 : i32 = x_10.one;
b[x_43].x = 1;
let x_46 : i32 = b[1].x;
if ((x_46 == 1)) {
let x_51 : i32 = x_10.one;
if ((x_51 == 1)) {
break;
}
let x_56 : S = b[1];
param = x_56;
func_struct_S_i1_i11_(&(param));
let x_58 : S = param;
b[1] = x_58;
let x_61 : i32 = b[1].y;
a = f32(x_61);
}
a = 0.0;
continuing {
if (false) {
} else {
break;
}
}
}
let x_63 : f32 = a;
if ((x_63 == 5.0)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}