dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-reinitialize-matrix-aft.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
float2x2 m = float2x2(0.0f);
float f = 0.0f;
int i = 0;
int j = 0;
int const x_36 = x_5.x_GLF_uniform_int_values.arr[1].el;
if ((x_36 == 1)) {
float const x_40 = f;
m = float2x2(float2(x_40, 0.0f), float2(0.0f, x_40));
}
int const x_45 = x_5.x_GLF_uniform_int_values.arr[1].el;
i = x_45;
while (true) {
int const x_50 = i;
int const x_52 = x_5.x_GLF_uniform_int_values.arr[0].el;
if ((x_50 < x_52)) {
} else {
break;
}
int const x_56 = x_5.x_GLF_uniform_int_values.arr[1].el;
j = x_56;
while (true) {
int const x_61 = j;
int const x_63 = x_5.x_GLF_uniform_int_values.arr[0].el;
if ((x_61 < x_63)) {
} else {
break;
}
int const x_66 = i;
int const x_67 = j;
int const x_68 = i;
int const x_70 = x_5.x_GLF_uniform_int_values.arr[0].el;
int const x_72 = j;
m[x_66][x_67] = float(((x_68 * x_70) + x_72));
{
int const x_76 = j;
j = (x_76 + 1);
}
}
{
int const x_78 = i;
i = (x_78 + 1);
}
}
float2x2 const x_80 = m;
int const x_82 = x_5.x_GLF_uniform_int_values.arr[1].el;
int const x_85 = x_5.x_GLF_uniform_int_values.arr[2].el;
int const x_88 = x_5.x_GLF_uniform_int_values.arr[0].el;
int const x_91 = x_5.x_GLF_uniform_int_values.arr[3].el;
float2x2 const x_95 = float2x2(float2(float(x_82), float(x_85)), float2(float(x_88), float(x_91)));
if ((all((x_80[0u] == x_95[0u])) & all((x_80[1u] == x_95[1u])))) {
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int const x_109 = x_5.x_GLF_uniform_int_values.arr[2].el;
int const x_112 = x_5.x_GLF_uniform_int_values.arr[1].el;
int const x_115 = x_5.x_GLF_uniform_int_values.arr[1].el;
int const x_118 = x_5.x_GLF_uniform_int_values.arr[2].el;
*(tint_symbol_4) = float4(float(x_109), float(x_112), float(x_115), float(x_118));
} else {
int const x_122 = x_5.x_GLF_uniform_int_values.arr[1].el;
float const x_123 = float(x_122);
*(tint_symbol_4) = float4(x_123, x_123, x_123, x_123);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_5, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}