dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-reinitialize-matrix-aft.../0-opt.wgsl.expected.wgsl

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2021-07-23 13:10:12 +00:00
type Arr = [[stride(16)]] array<i32, 4>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m : mat2x2<f32>;
var f : f32;
var i : i32;
var j : i32;
let x_36 : i32 = x_5.x_GLF_uniform_int_values[1];
if ((x_36 == 1)) {
let x_40 : f32 = f;
m = mat2x2<f32>(vec2<f32>(x_40, 0.0), vec2<f32>(0.0, x_40));
}
let x_45 : i32 = x_5.x_GLF_uniform_int_values[1];
i = x_45;
loop {
let x_50 : i32 = i;
let x_52 : i32 = x_5.x_GLF_uniform_int_values[0];
if ((x_50 < x_52)) {
} else {
break;
}
let x_56 : i32 = x_5.x_GLF_uniform_int_values[1];
j = x_56;
loop {
let x_61 : i32 = j;
let x_63 : i32 = x_5.x_GLF_uniform_int_values[0];
if ((x_61 < x_63)) {
} else {
break;
}
let x_66 : i32 = i;
let x_67 : i32 = j;
let x_68 : i32 = i;
let x_70 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_72 : i32 = j;
m[x_66][x_67] = f32(((x_68 * x_70) + x_72));
continuing {
let x_76 : i32 = j;
j = (x_76 + 1);
}
}
continuing {
let x_78 : i32 = i;
i = (x_78 + 1);
}
}
let x_80 : mat2x2<f32> = m;
let x_82 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_85 : i32 = x_5.x_GLF_uniform_int_values[2];
let x_88 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_91 : i32 = x_5.x_GLF_uniform_int_values[3];
let x_95 : mat2x2<f32> = mat2x2<f32>(vec2<f32>(f32(x_82), f32(x_85)), vec2<f32>(f32(x_88), f32(x_91)));
if ((all((x_80[0u] == x_95[0u])) && all((x_80[1u] == x_95[1u])))) {
let x_109 : i32 = x_5.x_GLF_uniform_int_values[2];
let x_112 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_115 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_118 : i32 = x_5.x_GLF_uniform_int_values[2];
x_GLF_color = vec4<f32>(f32(x_109), f32(x_112), f32(x_115), f32(x_118));
} else {
let x_122 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_123 : f32 = f32(x_122);
x_GLF_color = vec4<f32>(x_123, x_123, x_123, x_123);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}