65 lines
1022 B
WebGPU Shading Language
65 lines
1022 B
WebGPU Shading Language
|
[[block]]
|
||
|
struct buf0 {
|
||
|
one : i32;
|
||
|
};
|
||
|
|
||
|
[[block]]
|
||
|
struct buf1 {
|
||
|
zero : i32;
|
||
|
};
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
|
||
|
|
||
|
[[group(0), binding(1)]] var<uniform> x_9 : buf1;
|
||
|
|
||
|
fn main_1() {
|
||
|
var i : i32;
|
||
|
var v : vec4<f32>;
|
||
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||
|
i = 0;
|
||
|
loop {
|
||
|
let x_38 : i32 = i;
|
||
|
let x_40 : i32 = x_6.one;
|
||
|
if ((x_38 < x_40)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
loop {
|
||
|
let x_48 : i32 = x_6.one;
|
||
|
if ((x_48 == 1)) {
|
||
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||
|
}
|
||
|
|
||
|
continuing {
|
||
|
if (false) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
continuing {
|
||
|
let x_52 : i32 = i;
|
||
|
i = (x_52 + 1);
|
||
|
}
|
||
|
}
|
||
|
let x_55 : i32 = x_9.zero;
|
||
|
v.y = f32(x_55);
|
||
|
let x_59 : f32 = v.y;
|
||
|
x_GLF_color.y = x_59;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|