33 lines
938 B
HLSL
33 lines
938 B
HLSL
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 res = float4(0.0f, 0.0f, 0.0f, 0.0f);
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v = float4(8.399999619f, -864.664978027f, 945.41998291f, 1.0f);
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const float x_31 = asfloat(x_7[0].x);
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res = mul(v, float4x4(float4(x_31, 0.0f, 0.0f, 0.0f), float4(0.0f, x_31, 0.0f, 0.0f), float4(0.0f, 0.0f, x_31, 0.0f), float4(0.0f, 0.0f, 0.0f, x_31)));
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if ((distance(v, res) < 0.01f)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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