33 lines
501 B
WebGPU Shading Language
33 lines
501 B
WebGPU Shading Language
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[[block]]
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struct S {
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field0 : vec4<f32>;
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};
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struct S_1 {
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field0 : vec4<f32>;
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};
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var<private> x_3 : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_5 : S;
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fn main_1() {
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let x_20 : vec4<f32> = x_5.field0;
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var x_21_1 : S_1 = S_1(vec4<f32>(0.0, 0.0, 0.0, 0.0));
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x_21_1.field0 = x_20;
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let x_21 : S_1 = x_21_1;
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x_3 = x_21.field0;
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return;
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}
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struct main_out {
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[[location(0)]]
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x_3_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_3);
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}
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