dawn-cmake/test/tint/builtins/gen/var/textureSample/ea7030.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_depth_cube;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_ea7030() {
var arg_2 = vec3<f32>(1.0f);
var res : f32 = textureSample(arg_0, arg_1, arg_2);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@fragment
fn fragment_main() {
textureSample_ea7030();
}