22 lines
406 B
WebGPU Shading Language
22 lines
406 B
WebGPU Shading Language
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@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
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fn textureDimensions_0a1ce8() {
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var res : vec2<i32> = textureDimensions(arg_0, 1u);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureDimensions_0a1ce8();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureDimensions_0a1ce8();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureDimensions_0a1ce8();
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}
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