15 lines
342 B
HLSL
15 lines
342 B
HLSL
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Texture2DArray<float4> arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleBias_80e579() {
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float2 arg_2 = (0.0f).xx;
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int arg_3 = 1;
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float arg_4 = 1.0f;
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float4 res = arg_0.SampleBias(arg_1, float3(arg_2, float(arg_3)), arg_4);
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}
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void fragment_main() {
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textureSampleBias_80e579();
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return;
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}
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