dawn-cmake/test/shader_io/vertex_input_mixed.wgsl

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struct VertexInputs0 {
@builtin(vertex_index) vertex_index : u32;
@location(0) loc0 : i32;
};
struct VertexInputs1 {
@location(2) loc2 : f32;
@location(3) loc3 : vec4<f32>;
};
@stage(vertex)
fn main(
inputs0 : VertexInputs0,
@location(1) loc1 : u32,
@builtin(instance_index) instance_index : u32,
inputs1 : VertexInputs1,
) -> @builtin(position) vec4<f32> {
let foo : u32 = inputs0.vertex_index + instance_index;
let i : i32 = inputs0.loc0;
let u : u32 = loc1;
let f : f32 = inputs1.loc2;
let v : vec4<f32> = inputs1.loc3;
return vec4<f32>();
}