19 lines
231 B
WebGPU Shading Language
19 lines
231 B
WebGPU Shading Language
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var<private> x_1 : bool = true;
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var<private> x_2 : bool = false;
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var<private> x_3 : i32 = -1;
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var<private> x_4 : u32 = 1u;
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var<private> x_5 : f32 = 1.5;
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fn main_1() {
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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