dawn-cmake/test/tint/builtins/gen/literal/frexp/ae4a66.wgsl.expected.dxc.hlsl

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struct frexp_result_vec3_f16 {
vector<float16_t, 3> fract;
int3 exp;
};
void frexp_ae4a66() {
frexp_result_vec3_f16 res = {(float16_t(0.5h)).xxx, (1).xxx};
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
frexp_ae4a66();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
frexp_ae4a66();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
frexp_ae4a66();
return;
}