2022-10-24 23:58:53 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
void textureSample_1a4e1b(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
|
2022-11-04 17:06:03 +00:00
|
|
|
float2 arg_2 = float2(1.0f);
|
2022-10-24 23:58:53 +00:00
|
|
|
uint arg_3 = 1u;
|
|
|
|
float res = tint_symbol.sample(tint_symbol_1, arg_2, arg_3);
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
|
|
|
|
textureSample_1a4e1b(tint_symbol_2, tint_symbol_3);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|