2022-10-24 23:58:53 +00:00
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp samplerCubeArray arg_0_arg_1;
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void textureSampleBias_c6953d() {
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2022-12-15 16:42:28 +00:00
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vec3 arg_2 = vec3(1.0f);
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2022-10-24 23:58:53 +00:00
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uint arg_3 = 1u;
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float arg_4 = 1.0f;
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vec4 res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)), arg_4);
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}
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void fragment_main() {
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textureSampleBias_c6953d();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'samplerCubeArray' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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