var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec2<f32>;
v = log2(cosh(vec2<f32>(1.0, 10.0)));
let x_27 : f32 = v.x;
let x_29 : f32 = v.y;
if ((x_27 < x_29)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);