dawn-cmake/test/tint/builtins/textureGather/u32/blue.wgsl.expected.wgsl

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@group(1) @binding(0) var t : texture_2d<u32>;
@group(1) @binding(1) var s : sampler;
@fragment
fn main() {
var res : vec4<u32> = textureGather(2, t, s, vec2<f32>());
}