2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct doesNotMatter {
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/* 0x0000 */ int global_seed;
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/* 0x0004 */ int data[1];
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};
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struct buf1 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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void main_1(constant buf1& x_10, device doesNotMatter& x_7, thread uint3* const tint_symbol_2) {
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int lid = 0;
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int val = 0;
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int i = 0;
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uint const x_40 = (*(tint_symbol_2)).x;
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lid = as_type<int>(x_40);
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int const x_43 = x_7.global_seed;
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val = x_43;
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i = 0;
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while (true) {
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int const x_48 = i;
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if ((x_48 < 2)) {
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} else {
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break;
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}
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int const x_51 = lid;
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if ((x_51 > 0)) {
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int const x_55 = lid;
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2021-07-30 08:22:58 +00:00
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int const x_58 = x_7.data[(x_55 - 1)];
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2021-07-23 13:10:12 +00:00
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int const x_59 = val;
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2021-07-30 08:22:58 +00:00
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val = (x_59 + x_58);
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2021-07-23 13:10:12 +00:00
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float const x_62 = x_10.injectionSwitch.x;
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if ((x_62 > 100.0f)) {
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break;
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}
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}
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threadgroup_barrier(mem_flags::mem_threadgroup);
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{
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int const x_66 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_66 + 1);
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2021-07-23 13:10:12 +00:00
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}
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}
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int const x_68 = lid;
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if ((x_68 == 0)) {
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x_7.data[0] = 42;
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}
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return;
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}
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kernel void tint_symbol(uint3 gl_LocalInvocationID_param [[thread_position_in_threadgroup]], constant buf1& x_10 [[buffer(1)]], device doesNotMatter& x_7 [[buffer(0)]]) {
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thread uint3 tint_symbol_3 = 0u;
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tint_symbol_3 = gl_LocalInvocationID_param;
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main_1(x_10, x_7, &(tint_symbol_3));
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return;
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}
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