2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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int arr[2];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_5) {
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int a = 0;
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int b = 0;
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int i = 0;
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int i_1 = 0;
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int i_2 = 0;
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tint_array_wrapper indexable = {};
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a = 0;
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b = 1;
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*(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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i = 0;
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while (true) {
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int const x_38 = i;
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if ((x_38 < 10)) {
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} else {
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break;
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}
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int const x_41 = i;
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if ((x_41 > 1)) {
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int const x_45 = a;
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2021-07-30 08:22:58 +00:00
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a = (x_45 + 1);
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2021-07-23 13:10:12 +00:00
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if (false) {
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i_1 = 0;
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while (true) {
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int const x_53 = i_1;
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if ((x_53 < 10)) {
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} else {
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break;
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}
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return;
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}
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}
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}
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{
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int const x_56 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_56 + 1);
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2021-07-23 13:10:12 +00:00
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}
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}
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i_2 = 0;
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while (true) {
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int const x_62 = i_2;
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if ((x_62 < 10)) {
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} else {
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break;
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}
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int const x_65 = b;
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tint_array_wrapper const tint_symbol_3 = {.arr={1, 2}};
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indexable = tint_symbol_3;
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int const x_67 = indexable.arr[x_65];
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int const x_68 = a;
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2021-07-30 08:22:58 +00:00
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a = (x_68 + x_67);
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2021-07-23 13:10:12 +00:00
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{
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int const x_70 = i_2;
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2021-07-30 08:22:58 +00:00
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i_2 = (x_70 + 1);
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2021-07-23 13:10:12 +00:00
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}
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}
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int const x_72 = a;
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if ((x_72 == 28)) {
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*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_6 = 0.0f;
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main_1(&(tint_symbol_6));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
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tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_4;
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}
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