dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-combine-and-or-xor.../0-opt.spvasm.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
type Arr = [[stride(16)]] array<i32, 5>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var count0 : i32;
var count1 : i32;
var i : i32;
let x_29 : i32 = x_6.x_GLF_uniform_int_values[2];
count0 = x_29;
let x_31 : i32 = x_6.x_GLF_uniform_int_values[2];
count1 = x_31;
let x_33 : i32 = x_6.x_GLF_uniform_int_values[2];
i = x_33;
loop {
let x_38 : i32 = i;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[4];
if ((x_38 < x_40)) {
} else {
break;
}
let x_43 : i32 = i;
switch(x_43) {
case 0, 1: {
let x_47 : i32 = count0;
count0 = (x_47 + 1);
fallthrough;
}
case 2, 3: {
let x_49 : i32 = count1;
count1 = (x_49 + 1);
}
default: {
}
}
continuing {
let x_51 : i32 = i;
i = (x_51 + 1);
}
}
let x_53 : i32 = count1;
let x_55 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_53 == x_55)) {
let x_61 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_64 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_67 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_70 : i32 = x_6.x_GLF_uniform_int_values[3];
x_GLF_color = vec4<f32>(f32(x_61), f32(x_64), f32(x_67), f32(x_70));
} else {
let x_74 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_75 : f32 = f32(x_74);
x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75);
}
let x_77 : i32 = count0;
let x_79 : i32 = x_6.x_GLF_uniform_int_values[1];
if ((x_77 != x_79)) {
let x_84 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_85 : f32 = f32(x_84);
x_GLF_color = vec4<f32>(x_85, x_85, x_85, x_85);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}