75 lines
2.1 KiB
HLSL
75 lines
2.1 KiB
HLSL
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
cbuffer cbuffer_x_9 : register(b0, space0) {
|
||
|
uint4 x_9[3];
|
||
|
};
|
||
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
cbuffer cbuffer_x_14 : register(b1, space0) {
|
||
|
uint4 x_14[2];
|
||
|
};
|
||
|
|
||
|
float f1_f1_(inout float a) {
|
||
|
int b = 0;
|
||
|
float c = 0.0f;
|
||
|
b = 8;
|
||
|
const float x_71 = gl_FragCoord.y;
|
||
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
||
|
const float x_73 = asfloat(x_9[scalar_offset / 4][scalar_offset % 4]);
|
||
|
if ((x_71 >= x_73)) {
|
||
|
b = (b + 1);
|
||
|
b = (b + 1);
|
||
|
}
|
||
|
const float x_81 = a;
|
||
|
const float x_83 = asfloat(x_9[1].x);
|
||
|
if ((x_81 < x_83)) {
|
||
|
const float x_88 = asfloat(x_9[1].x);
|
||
|
return x_88;
|
||
|
}
|
||
|
c = float(clamp(b, 0, 2));
|
||
|
return c;
|
||
|
}
|
||
|
|
||
|
void main_1() {
|
||
|
float a_1 = 0.0f;
|
||
|
float param = 0.0f;
|
||
|
const float x_43 = asfloat(x_9[1].x);
|
||
|
param = x_43;
|
||
|
const float x_44 = f1_f1_(param);
|
||
|
a_1 = x_44;
|
||
|
const float x_45 = a_1;
|
||
|
const float x_47 = asfloat(x_9[2].x);
|
||
|
if ((x_45 == x_47)) {
|
||
|
const int x_53 = asint(x_14[1].x);
|
||
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
||
|
const int x_56 = asint(x_14[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
||
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
||
|
const int x_59 = asint(x_14[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
||
|
const int x_62 = asint(x_14[1].x);
|
||
|
x_GLF_color = float4(float(x_53), float(x_56), float(x_59), float(x_62));
|
||
|
} else {
|
||
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
||
|
const int x_66 = asint(x_14[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
||
|
const float x_67 = float(x_66);
|
||
|
x_GLF_color = float4(x_67, x_67, x_67, x_67);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
float4 gl_FragCoord_param : SV_Position;
|
||
|
};
|
||
|
struct tint_symbol_2 {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
||
|
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
|
||
|
gl_FragCoord = gl_FragCoord_param;
|
||
|
main_1();
|
||
|
const main_out tint_symbol_3 = {x_GLF_color};
|
||
|
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
|
||
|
return tint_symbol_6;
|
||
|
}
|