49 lines
1.1 KiB
HLSL
49 lines
1.1 KiB
HLSL
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[3];
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};
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void main_1() {
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int x_32_phi = 0;
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const int x_24 = asint(x_5[1].x);
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const float x_25 = float(x_24);
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x_GLF_color = float4(x_25, x_25, x_25, x_25);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_28 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
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const int x_30 = ((x_28 << asuint(x_28)) >> asuint(1));
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x_32_phi = x_24;
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while (true) {
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const int x_32 = x_32_phi;
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if ((x_30 < 10)) {
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} else {
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break;
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}
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int x_33 = 0;
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x_33 = (x_32 + 1);
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const int x_39 = asint(x_5[2].x);
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if ((x_33 == asint(x_39))) {
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const float x_43 = float(x_28);
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x_GLF_color = float4(x_43, x_25, x_25, x_43);
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break;
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}
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{
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x_32_phi = x_33;
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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