66 lines
1.2 KiB
HLSL
66 lines
1.2 KiB
HLSL
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
float3 func_() {
|
||
|
float2 v = float2(0.0f, 0.0f);
|
||
|
int i = 0;
|
||
|
int k = 0;
|
||
|
v = float2(1.0f, 1.0f);
|
||
|
i = 0;
|
||
|
k = 0;
|
||
|
{
|
||
|
for(; (k < 2); k = (k + 1)) {
|
||
|
const float x_83 = v.y;
|
||
|
if (((x_83 + 1.0f) > 4.0f)) {
|
||
|
break;
|
||
|
}
|
||
|
v.y = 1.0f;
|
||
|
i = (i + 1);
|
||
|
}
|
||
|
}
|
||
|
if ((i < 10)) {
|
||
|
return float3(1.0f, 0.0f, 0.0f);
|
||
|
} else {
|
||
|
return float3(0.0f, 0.0f, 1.0f);
|
||
|
}
|
||
|
return float3(0.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
|
||
|
void main_1() {
|
||
|
int j = 0;
|
||
|
float3 data[2] = (float3[2])0;
|
||
|
int j_1 = 0;
|
||
|
j = 0;
|
||
|
{
|
||
|
for(; (j < 1); j = (j + 1)) {
|
||
|
const int x_49 = j;
|
||
|
const float3 x_50 = func_();
|
||
|
data[x_49] = x_50;
|
||
|
}
|
||
|
}
|
||
|
j_1 = 0;
|
||
|
{
|
||
|
for(; (j_1 < 1); j_1 = (j_1 + 1)) {
|
||
|
const int x_61 = j_1;
|
||
|
const float3 x_64 = func_();
|
||
|
data[((4 * x_61) + 1)] = x_64;
|
||
|
}
|
||
|
}
|
||
|
const float3 x_69 = data[0];
|
||
|
x_GLF_color = float4(x_69.x, x_69.y, x_69.z, 1.0f);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol main() {
|
||
|
main_1();
|
||
|
const main_out tint_symbol_1 = {x_GLF_color};
|
||
|
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
|
||
|
return tint_symbol_2;
|
||
|
}
|