dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-loop-abs-multiply-offset/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[3];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) {
float f = 0.0f;
int i = 0;
bool x_66 = false;
bool x_67_phi = false;
float const x_34 = x_6.x_GLF_uniform_float_values.arr[0].el;
f = x_34;
int const x_36 = x_9.x_GLF_uniform_int_values.arr[1].el;
i = x_36;
while (true) {
int const x_41 = i;
int const x_43 = x_9.x_GLF_uniform_int_values.arr[0].el;
if ((x_41 < x_43)) {
} else {
break;
}
float const x_47 = x_6.x_GLF_uniform_float_values.arr[3].el;
float const x_49 = f;
float const x_53 = x_6.x_GLF_uniform_float_values.arr[0].el;
f = (fabs((-(x_47) * x_49)) + x_53);
{
int const x_55 = i;
i = (x_55 + 1);
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}
}
float const x_57 = f;
float const x_59 = x_6.x_GLF_uniform_float_values.arr[1].el;
bool const x_60 = (x_57 > x_59);
x_67_phi = x_60;
if (x_60) {
float const x_63 = f;
float const x_65 = x_6.x_GLF_uniform_float_values.arr[2].el;
x_66 = (x_63 < x_65);
x_67_phi = x_66;
}
bool const x_67 = x_67_phi;
if (x_67) {
int const x_72 = x_9.x_GLF_uniform_int_values.arr[2].el;
int const x_75 = x_9.x_GLF_uniform_int_values.arr[1].el;
int const x_78 = x_9.x_GLF_uniform_int_values.arr[1].el;
int const x_81 = x_9.x_GLF_uniform_int_values.arr[2].el;
*(tint_symbol_4) = float4(float(x_72), float(x_75), float(x_78), float(x_81));
} else {
int const x_85 = x_9.x_GLF_uniform_int_values.arr[1].el;
float const x_86 = float(x_85);
*(tint_symbol_4) = float4(x_86, x_86, x_86, x_86);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}