dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-loop-dfdx-constant-divide/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[3];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_11, thread float4* const tint_symbol_4) {
float a = 0.0f;
float b = 0.0f;
float c = 0.0f;
int i = 0;
float const x_35 = x_6.x_GLF_uniform_float_values.arr[1].el;
a = x_35;
float const x_37 = x_6.x_GLF_uniform_float_values.arr[1].el;
b = x_37;
float const x_39 = x_6.x_GLF_uniform_float_values.arr[1].el;
c = x_39;
int const x_41 = x_11.x_GLF_uniform_int_values.arr[1].el;
i = x_41;
while (true) {
int const x_46 = i;
int const x_48 = x_11.x_GLF_uniform_int_values.arr[0].el;
if ((x_46 < x_48)) {
} else {
break;
}
int const x_51 = i;
int const x_53 = x_11.x_GLF_uniform_int_values.arr[2].el;
if ((x_51 == x_53)) {
float const x_57 = a;
float const x_60 = x_6.x_GLF_uniform_float_values.arr[1].el;
b = (dfdx(x_57) + x_60);
}
float const x_62 = a;
c = dfdx(x_62);
float const x_64 = c;
float const x_65 = b;
a = (x_64 / x_65);
{
int const x_67 = i;
i = (x_67 + 1);
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}
}
float const x_69 = a;
float const x_71 = x_6.x_GLF_uniform_float_values.arr[0].el;
if ((x_69 == x_71)) {
int const x_77 = x_11.x_GLF_uniform_int_values.arr[2].el;
int const x_80 = x_11.x_GLF_uniform_int_values.arr[1].el;
int const x_83 = x_11.x_GLF_uniform_int_values.arr[1].el;
int const x_86 = x_11.x_GLF_uniform_int_values.arr[2].el;
*(tint_symbol_4) = float4(float(x_77), float(x_80), float(x_83), float(x_86));
} else {
int const x_90 = x_11.x_GLF_uniform_int_values.arr[1].el;
float const x_91 = float(x_90);
*(tint_symbol_4) = float4(x_91, x_91, x_91, x_91);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_11 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_11, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}