dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-loop-integer-half-minus.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int a = 0;
int const x_25 = x_6.x_GLF_uniform_int_values.arr[2].el;
a = x_25;
while (true) {
int const x_30 = a;
if ((x_30 >= 0)) {
} else {
break;
}
int const x_33 = a;
a = ((x_33 / 2) - 1);
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}
int const x_36 = a;
int const x_38 = x_6.x_GLF_uniform_int_values.arr[0].el;
if ((x_36 == -(x_38))) {
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int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_48 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_51 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_54 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_45), float(x_48), float(x_51), float(x_54));
} else {
int const x_58 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_59 = float(x_58);
*(tint_symbol_4) = float4(x_59, x_59, x_59, x_59);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}