30 lines
968 B
Plaintext
30 lines
968 B
Plaintext
|
#include <metal_stdlib>
|
||
|
|
||
|
using namespace metal;
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_2 {
|
||
|
float4 x_GLF_color_1 [[color(0)]];
|
||
|
};
|
||
|
|
||
|
void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
|
||
|
float const x_20 = (*(tint_symbol_5)).x;
|
||
|
float const x_23 = (*(tint_symbol_5)).x;
|
||
|
float const x_26 = (*(tint_symbol_5)).y;
|
||
|
float const x_32 = (*(tint_symbol_5)).y;
|
||
|
*(tint_symbol_6) = float4((x_20 * 0.00390625f), (float((int(x_23) ^ int(x_26))) * 0.00390625f), (x_32 * 0.00390625f), 1.0f);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
|
||
|
thread float4 tint_symbol_7 = 0.0f;
|
||
|
thread float4 tint_symbol_8 = 0.0f;
|
||
|
tint_symbol_7 = gl_FragCoord_param;
|
||
|
main_1(&(tint_symbol_7), &(tint_symbol_8));
|
||
|
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
|
||
|
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
|
||
|
return tint_symbol_4;
|
||
|
}
|
||
|
|