2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ int zero;
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};
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struct tint_array_wrapper {
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int arr[1];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
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tint_array_wrapper x_9 = {};
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int x_10_phi = 0;
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tint_array_wrapper const x_33 = x_9;
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int const x_6 = x_33.arr[0u];
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while (true) {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int const x_7 = x_5.zero;
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int const x_8 = x_9.arr[x_7];
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if ((x_8 == x_6)) {
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x_10_phi = 1;
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break;
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}
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x_10_phi = 2;
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break;
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}
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int const x_10 = x_10_phi;
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2021-07-26 17:34:58 +00:00
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if (((x_10 == 1) | (x_10 == 2))) {
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2021-07-23 13:10:12 +00:00
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_5, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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