39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
|
#include <metal_stdlib>
|
||
|
|
||
|
using namespace metal;
|
||
|
struct buf0 {
|
||
|
/* 0x0000 */ float one;
|
||
|
};
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
float4 x_GLF_color_1 [[color(0)]];
|
||
|
};
|
||
|
|
||
|
void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
|
||
|
float4 v = 0.0f;
|
||
|
float4 res = 0.0f;
|
||
|
v = float4(8.399999619f, -864.664978027f, 945.41998291f, 1.0f);
|
||
|
float const x_31 = x_7.one;
|
||
|
float4 const x_37 = v;
|
||
|
res = (float4x4(float4(x_31, 0.0f, 0.0f, 0.0f), float4(0.0f, x_31, 0.0f, 0.0f), float4(0.0f, 0.0f, x_31, 0.0f), float4(0.0f, 0.0f, 0.0f, x_31)) * x_37);
|
||
|
float4 const x_39 = v;
|
||
|
float4 const x_40 = res;
|
||
|
if ((distance(x_39, x_40) < 0.01f)) {
|
||
|
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||
|
} else {
|
||
|
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
|
||
|
thread float4 tint_symbol_5 = 0.0f;
|
||
|
main_1(x_7, &(tint_symbol_5));
|
||
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
||
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
||
|
return tint_symbol_3;
|
||
|
}
|
||
|
|