63 lines
1.1 KiB
WebGPU Shading Language
63 lines
1.1 KiB
WebGPU Shading Language
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var<private> gl_FragCoord : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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fn x_47() {
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discard;
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}
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fn main_1() {
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loop {
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var x_30_phi : i32;
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var x_48_phi : bool;
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x_30_phi = 0;
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loop {
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var x_31 : i32;
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let x_30 : i32 = x_30_phi;
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x_48_phi = false;
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if ((x_30 < 10)) {
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} else {
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break;
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}
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let x_37 : f32 = gl_FragCoord.y;
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if ((x_37 < 0.0)) {
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let x_42 : f32 = gl_FragCoord.x;
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if ((x_42 < 0.0)) {
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x_48_phi = false;
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break;
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} else {
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continue;
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}
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continue;
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}
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x_47();
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x_48_phi = true;
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break;
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continuing {
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x_31 = (x_30 + 1);
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x_30_phi = x_31;
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}
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}
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let x_48 : bool = x_48_phi;
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if (x_48) {
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break;
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}
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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break;
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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