2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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float3 f_() {
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int iteration = 0;
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int k = 0;
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iteration = 0;
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k = 0;
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while (true) {
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int const x_7 = k;
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if ((x_7 < 100)) {
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} else {
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break;
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}
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int const x_8 = iteration;
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2021-07-30 08:22:58 +00:00
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iteration = (x_8 + 1);
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2021-07-23 13:10:12 +00:00
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{
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int const x_10 = k;
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2021-07-30 08:22:58 +00:00
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k = (x_10 + 1);
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2021-07-23 13:10:12 +00:00
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}
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}
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int const x_12 = iteration;
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if ((x_12 < 100)) {
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int const x_13 = iteration;
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int const x_15 = iteration;
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2021-07-30 08:22:58 +00:00
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return float3(1.0f, float((x_13 - 1)), float((x_15 - 1)));
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2021-07-23 13:10:12 +00:00
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} else {
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while (true) {
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while (true) {
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return float3(1.0f, 0.0f, 0.0f);
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}
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return float3(0.0f, 0.0f, 0.0f);
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}
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return float3(0.0f, 0.0f, 0.0f);
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}
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return float3(0.0f, 0.0f, 0.0f);
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}
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void main_1(thread float4* const tint_symbol_4) {
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float3 const x_35 = f_();
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*(tint_symbol_4) = float4(x_35.x, x_35.y, x_35.z, 1.0f);
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(&(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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