dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-dead-break-and-unroll/1.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 resolution;
};
struct tint_array_wrapper {
int arr[256];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6, thread float2x4* const tint_symbol_7, thread float4* const tint_symbol_8) {
float2 pos = 0.0f;
int2 ipos = 0;
int i = 0;
int2 p = 0;
bool canwalk = false;
int v = 0;
int directions = 0;
int j = 0;
int d = 0;
float4 const x_63 = *(tint_symbol_5);
float2 const x_67 = x_7.resolution;
int const x_68 = -((256 - 14));
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pos = (float2(x_63.x, x_63.y) / x_67);
float const x_71 = pos.x;
float const x_75 = pos.y;
ipos = int2(int((x_71 * 16.0f)), int((x_75 * 16.0f)));
i = 0;
while (true) {
int const x_83 = i;
if ((x_83 < 256)) {
} else {
break;
}
int const x_86 = i;
(*(tint_symbol_6)).arr[x_86] = 0;
{
int const x_88 = i;
i = (x_88 + 1);
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}
}
p = int2(0, 0);
canwalk = true;
v = 0;
while (true) {
bool x_110 = false;
bool x_130 = false;
bool x_150 = false;
bool x_171 = false;
bool x_111_phi = false;
bool x_131_phi = false;
bool x_151_phi = false;
bool x_172_phi = false;
int const x_94 = v;
v = (x_94 + 1);
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directions = 0;
int const x_97 = p.x;
bool const x_98 = (x_97 > 0);
x_111_phi = x_98;
if (x_98) {
int const x_102 = p.x;
int const x_105 = p.y;
int const x_109 = (*(tint_symbol_6)).arr[((x_102 - 2) + (x_105 * 16))];
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x_110 = (x_109 == 0);
x_111_phi = x_110;
}
bool const x_111 = x_111_phi;
if (x_111) {
int const x_114 = directions;
directions = (x_114 + 1);
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}
int const x_117 = p.y;
bool const x_118 = (x_117 > 0);
x_131_phi = x_118;
if (x_118) {
int const x_122 = p.x;
int const x_124 = p.y;
int const x_129 = (*(tint_symbol_6)).arr[(x_122 + ((x_124 - 2) * 16))];
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x_130 = (x_129 == 0);
x_131_phi = x_130;
}
bool const x_131 = x_131_phi;
if (x_131) {
int const x_134 = directions;
directions = (x_134 + 1);
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}
int const x_137 = p.x;
bool const x_138 = (x_137 < 14);
x_151_phi = x_138;
if (x_138) {
int const x_142 = p.x;
int const x_145 = p.y;
int const x_149 = (*(tint_symbol_6)).arr[((x_142 + 2) + (x_145 * 16))];
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x_150 = (x_149 == 0);
x_151_phi = x_150;
}
bool const x_151 = x_151_phi;
if (x_151) {
int const x_154 = directions;
directions = (x_154 + 1);
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}
int const x_156 = (256 - x_68);
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int const x_158 = p.y;
bool const x_159 = (x_158 < 14);
x_172_phi = x_159;
if (x_159) {
int const x_163 = p.x;
int const x_165 = p.y;
int const x_170 = (*(tint_symbol_6)).arr[(x_163 + ((x_165 + 2) * 16))];
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x_171 = (x_170 == 0);
x_172_phi = x_171;
}
bool const x_172 = x_172_phi;
if (x_172) {
int const x_175 = directions;
directions = (x_175 + 1);
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}
bool x_237 = false;
bool x_250 = false;
bool x_289 = false;
bool x_302 = false;
bool x_341 = false;
bool x_354 = false;
bool x_393 = false;
bool x_406 = false;
bool x_238_phi = false;
bool x_251_phi = false;
bool x_290_phi = false;
bool x_303_phi = false;
bool x_342_phi = false;
bool x_355_phi = false;
bool x_394_phi = false;
bool x_407_phi = false;
int const x_177 = directions;
if ((x_177 == 0)) {
canwalk = false;
i = 0;
while (true) {
int const x_186 = i;
if ((x_186 < 8)) {
} else {
break;
}
j = 0;
int const x_189 = (x_156 - x_186);
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*(tint_symbol_7) = float2x4(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f));
if (false) {
{
int const x_216 = i;
i = (x_216 + 1);
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}
continue;
}
while (true) {
int const x_194 = j;
if ((x_194 < 8)) {
} else {
break;
}
int const x_197 = j;
int const x_199 = i;
int const x_204 = (*(tint_symbol_6)).arr[((x_197 * 2) + ((x_199 * 2) * 16))];
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if ((x_204 == 0)) {
int const x_208 = j;
p.x = (x_208 * 2);
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int const x_211 = i;
p.y = (x_211 * 2);
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canwalk = true;
}
{
int const x_214 = j;
j = (x_214 + 1);
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}
}
{
int const x_216 = i;
i = (x_216 + 1);
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}
}
int const x_219 = p.x;
int const x_221 = p.y;
(*(tint_symbol_6)).arr[(x_219 + (x_221 * 16))] = 1;
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} else {
int const x_225 = v;
int const x_226 = directions;
d = (x_225 % x_226);
int const x_228 = directions;
int const x_229 = v;
v = (x_229 + x_228);
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int const x_231 = d;
bool const x_232 = (x_231 >= 0);
x_238_phi = x_232;
if (x_232) {
int const x_236 = p.x;
x_237 = (x_236 > 0);
x_238_phi = x_237;
}
bool const x_238 = x_238_phi;
x_251_phi = x_238;
if (x_238) {
int const x_242 = p.x;
int const x_245 = p.y;
int const x_249 = (*(tint_symbol_6)).arr[((x_242 - 2) + (x_245 * 16))];
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x_250 = (x_249 == 0);
x_251_phi = x_250;
}
bool const x_251 = x_251_phi;
if (x_251) {
int const x_254 = d;
d = (x_254 - 1);
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int const x_257 = p.x;
int const x_259 = p.y;
(*(tint_symbol_6)).arr[(x_257 + (x_259 * 16))] = 1;
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int const x_264 = p.x;
int const x_267 = p.y;
(*(tint_symbol_6)).arr[((x_264 - 1) + (x_267 * 16))] = 1;
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int const x_272 = p.x;
int const x_275 = p.y;
(*(tint_symbol_6)).arr[((x_272 - 2) + (x_275 * 16))] = 1;
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int const x_280 = p.x;
p.x = (x_280 - 2);
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}
int const x_283 = d;
bool const x_284 = (x_283 >= 0);
x_290_phi = x_284;
if (x_284) {
int const x_288 = p.y;
x_289 = (x_288 > 0);
x_290_phi = x_289;
}
bool const x_290 = x_290_phi;
x_303_phi = x_290;
if (x_290) {
int const x_294 = p.x;
int const x_296 = p.y;
int const x_301 = (*(tint_symbol_6)).arr[(x_294 + ((x_296 - 2) * 16))];
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x_302 = (x_301 == 0);
x_303_phi = x_302;
}
bool const x_303 = x_303_phi;
if (x_303) {
int const x_306 = d;
d = (x_306 - 1);
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int const x_309 = p.x;
int const x_311 = p.y;
(*(tint_symbol_6)).arr[(x_309 + (x_311 * 16))] = 1;
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int const x_316 = p.x;
int const x_318 = p.y;
(*(tint_symbol_6)).arr[(x_316 + ((x_318 - 1) * 16))] = 1;
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int const x_324 = p.x;
int const x_326 = p.y;
(*(tint_symbol_6)).arr[(x_324 + ((x_326 - 2) * 16))] = 1;
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int const x_332 = p.y;
p.y = (x_332 - 2);
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}
int const x_335 = d;
bool const x_336 = (x_335 >= 0);
x_342_phi = x_336;
if (x_336) {
int const x_340 = p.x;
x_341 = (x_340 < 14);
x_342_phi = x_341;
}
bool const x_342 = x_342_phi;
x_355_phi = x_342;
if (x_342) {
int const x_346 = p.x;
int const x_349 = p.y;
int const x_353 = (*(tint_symbol_6)).arr[((x_346 + 2) + (x_349 * 16))];
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x_354 = (x_353 == 0);
x_355_phi = x_354;
}
bool const x_355 = x_355_phi;
if (x_355) {
int const x_358 = d;
d = (x_358 - 1);
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int const x_361 = p.x;
int const x_363 = p.y;
(*(tint_symbol_6)).arr[(x_361 + (x_363 * 16))] = 1;
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int const x_368 = p.x;
int const x_371 = p.y;
(*(tint_symbol_6)).arr[((x_368 + 1) + (x_371 * 16))] = 1;
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int const x_376 = p.x;
int const x_379 = p.y;
(*(tint_symbol_6)).arr[((x_376 + 2) + (x_379 * 16))] = 1;
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int const x_384 = p.x;
p.x = (x_384 + 2);
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}
int const x_387 = d;
bool const x_388 = (x_387 >= 0);
x_394_phi = x_388;
if (x_388) {
int const x_392 = p.y;
x_393 = (x_392 < 14);
x_394_phi = x_393;
}
bool const x_394 = x_394_phi;
x_407_phi = x_394;
if (x_394) {
int const x_398 = p.x;
int const x_400 = p.y;
int const x_405 = (*(tint_symbol_6)).arr[(x_398 + ((x_400 + 2) * 16))];
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x_406 = (x_405 == 0);
x_407_phi = x_406;
}
bool const x_407 = x_407_phi;
if (x_407) {
int const x_410 = d;
d = (x_410 - 1);
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int const x_413 = p.x;
int const x_415 = p.y;
(*(tint_symbol_6)).arr[(x_413 + (x_415 * 16))] = 1;
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int const x_420 = p.x;
int const x_422 = p.y;
(*(tint_symbol_6)).arr[(x_420 + ((x_422 + 1) * 16))] = 1;
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int const x_428 = p.x;
int const x_430 = p.y;
(*(tint_symbol_6)).arr[(x_428 + ((x_430 + 2) * 16))] = 1;
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int const x_436 = p.y;
p.y = (x_436 + 2);
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}
}
int const x_440 = ipos.y;
int const x_443 = ipos.x;
int const x_446 = (*(tint_symbol_6)).arr[((x_440 * 16) + x_443)];
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if ((x_446 == 1)) {
*(tint_symbol_8) = float4(1.0f, 1.0f, 1.0f, 1.0f);
return;
}
{
bool const x_450 = canwalk;
if (x_450) {
} else {
break;
}
}
}
*(tint_symbol_8) = float4(0.0f, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_9 = 0.0f;
thread tint_array_wrapper tint_symbol_10 = {};
thread float2x4 tint_symbol_11 = float2x4(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f));
thread float4 tint_symbol_12 = 0.0f;
tint_symbol_9 = gl_FragCoord_param;
main_1(x_7, &(tint_symbol_9), &(tint_symbol_10), &(tint_symbol_11), &(tint_symbol_12));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_12};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}