106 lines
3.0 KiB
HLSL
106 lines
3.0 KiB
HLSL
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
cbuffer cbuffer_x_6 : register(b0, space0) {
|
||
|
uint4 x_6[1];
|
||
|
};
|
||
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
void main_1() {
|
||
|
float4 indexable[16] = (float4[16])0;
|
||
|
int2 x_76 = int2(0, 0);
|
||
|
int2 x_109 = int2(0, 0);
|
||
|
int x_115 = 0;
|
||
|
int2 x_76_phi = int2(0, 0);
|
||
|
int x_79_phi = 0;
|
||
|
int2 x_110_phi = int2(0, 0);
|
||
|
int2 x_112_phi = int2(0, 0);
|
||
|
const float4 x_55 = gl_FragCoord;
|
||
|
const float2 x_58 = asfloat(x_6[0].xy);
|
||
|
const float2 x_59 = (float2(x_55.x, x_55.y) / x_58);
|
||
|
const int x_62 = int((x_59.x * 8.0f));
|
||
|
const int x_65 = int((x_59.y * 8.0f));
|
||
|
const int2 x_74 = int2(((((x_62 & 5) | (x_65 & 10)) * 8) + ((x_65 & 5) | (x_62 & 10))), 0);
|
||
|
x_76_phi = x_74;
|
||
|
x_79_phi = 0;
|
||
|
while (true) {
|
||
|
int2 x_90 = int2(0, 0);
|
||
|
int2 x_98 = int2(0, 0);
|
||
|
int x_80 = 0;
|
||
|
int2 x_91_phi = int2(0, 0);
|
||
|
int2 x_99_phi = int2(0, 0);
|
||
|
x_76 = x_76_phi;
|
||
|
const int x_79 = x_79_phi;
|
||
|
if ((x_79 < 100)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
x_91_phi = x_76;
|
||
|
if ((x_76.x > 0)) {
|
||
|
x_90 = x_76;
|
||
|
x_90.y = (x_76.y - 1);
|
||
|
x_91_phi = x_90;
|
||
|
}
|
||
|
const int2 x_91 = x_91_phi;
|
||
|
x_99_phi = x_91;
|
||
|
if ((x_91.x < 0)) {
|
||
|
x_98 = x_91;
|
||
|
x_98.y = (x_91.y + 1);
|
||
|
x_99_phi = x_98;
|
||
|
}
|
||
|
const int2 x_99 = x_99_phi;
|
||
|
int2 x_77_1 = x_99;
|
||
|
x_77_1.x = (x_99.x + (x_99.y / 2));
|
||
|
const int2 x_77 = x_77_1;
|
||
|
{
|
||
|
x_80 = (x_79 + 1);
|
||
|
x_76_phi = x_77;
|
||
|
x_79_phi = x_80;
|
||
|
}
|
||
|
}
|
||
|
const int x_104 = x_76.x;
|
||
|
x_110_phi = x_76;
|
||
|
if ((x_104 < 0)) {
|
||
|
x_109 = x_76;
|
||
|
x_109.x = -(x_104);
|
||
|
x_110_phi = x_109;
|
||
|
}
|
||
|
x_112_phi = x_110_phi;
|
||
|
while (true) {
|
||
|
int2 x_113 = int2(0, 0);
|
||
|
const int2 x_112 = x_112_phi;
|
||
|
x_115 = x_112.x;
|
||
|
if ((x_115 > 15)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
{
|
||
|
x_113 = x_112;
|
||
|
x_113.x = asint((x_115 - asint(16)));
|
||
|
x_112_phi = x_113;
|
||
|
}
|
||
|
}
|
||
|
const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
|
||
|
indexable = tint_symbol_5;
|
||
|
const float4 x_120 = indexable[x_115];
|
||
|
x_GLF_color = x_120;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
float4 gl_FragCoord_param : SV_Position;
|
||
|
};
|
||
|
struct tint_symbol_2 {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
||
|
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
|
||
|
gl_FragCoord = gl_FragCoord_param;
|
||
|
main_1();
|
||
|
const main_out tint_symbol_3 = {x_GLF_color};
|
||
|
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
|
||
|
return tint_symbol_6;
|
||
|
}
|